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How to Score a Turn That Forms Two Words

The short answer

Every word your turn creates scores, and the totals add together. If your tiles make a main word going one direction and a second word going the other, you score both. The tile that sits in both words counts its full value in each of them, once per word. And if that shared tile lands on a premium square, the premium applies to every word using it: a double letter square doubles that letter inside both words, and a double word square doubles both words.

That is the standard rule for tile-based word games, not a house variant. The argument at the table runs one of two ways: somebody forgets the second word exists, or somebody remembers it but decides the premium was "already used" by the first word. Both undercount.

One play, two words

Someone played HERO earlier in the game, running across the board, and the square immediately to the right of its O is still empty. On your turn you play AXLE running down through that square, so the X of AXLE lands directly to the right of the O.

Two words come out of that one play. AXLE reads down, four tiles you just placed. OX reads across, made of the board's existing O plus your new X.

The tile values in the standard set are A 1, X 8, L 1, E 1, and O 1. Say the square your X landed on is a double letter score.

Score AXLE first. A is 1, the X is 8 doubled to 16, L is 1, E is 1. That gives 1 plus 16 plus 1 plus 1, so 19. Running total for the turn: 19.

Now score OX. The O is 1 and contributes face value, because it was placed on some earlier turn. The X is the same physical tile you just placed, sitting on the same double letter square, so it is 16 again. That gives 17. Running total for the turn: 36.

Thirty-six points. Score only AXLE and you take 19, leaving 17 on the table. Score OX but treat the X as a plain 8 there, on the theory that the premium was spent on AXLE, and you take 28. The double is a property of the square, and the square sits inside both words.

When the premium is a word multiplier

Same board, same play, but now the square under your X is a double word score instead of a double letter.

AXLE is 1 plus 8 plus 1 plus 1, which is 11, then doubled to 22. OX is 1 plus 8, which is 9, then doubled to 18. The turn is 40.

Move that double word square one place and the answer changes. Suppose it sits under the A of AXLE rather than under the X. The A appears in AXLE and nowhere else, so only AXLE doubles: 22 for AXLE, 9 for OX, 31 for the turn. A premium multiplies the words that include its square. It does not multiply the turn.

The tile that was already there

The O in that example was played on an earlier turn, so whatever premium its square carried was spent then. Nobody gets it again, not the player who placed it and not you. Wrongly doubling that O reads 18 instead of 17, which costs a point. Do the same with an old tile sitting on a triple word square and it stops being small: OX tripled reads 51 instead of 17, so the turn reads 70 instead of 36. That is thirty-four points invented out of a square that was used up two turns ago.

Rack Up handles this with a mark called On Board. Tag a tile with it and the app clears any letter multiplier off that tile and greys it out. The mark does not change the tile's value, since a board tile contributes face value either way, so a marked O still scores its 1. It exists so a spent letter premium cannot be spent twice, and so a tile that came out of the bag on an earlier turn is not deducted from the tile counter a second time. The general rule about spent squares, and the order every multiplier applies in, is worked through separately.

Blanks, bingos and the shared tile

Blanks surprise people. A blank scores zero in every word it appears in, but a word multiplier underneath it still multiplies. Take the layout above with a blank standing in for X on a double word square. AXLE is 1 plus 0 plus 1 plus 1, which is 3, doubled to 6. OX is 1 plus 0, which is 1, doubled to 2. The turn is 8. The blank contributes nothing and doubles everything, which is the whole of the blank tile rule in one line.

Playing all seven tiles collides with this topic directly. The 50 point bonus is added after the multipliers, never multiplied by them. It also means that when you list your words, a shared tile gets named twice: RETAINS across for 7 and OS down for 2 is nine letters typed, eight of them newly placed once the board's O is marked, and only seven tiles that actually left your rack. Rack Up counts that shared tile once against the bag, and it asks only that you have entered at least seven newly placed tiles before it will offer the bonus. At least, not exactly, which is the part that matters here: demanding exactly seven would refuse the bonus on a real bingo that happens to form a cross word. That turn scores 7 plus 2 plus 50, or 59.

Where your table may not agree

Scoring only the word you were aiming at, and ignoring the little cross words, is a common way to play with kids or with someone new. It is a fine house rule and it is not the standard rule, so agree on it before the first turn rather than during an argument. Letting a blank carry the value of the letter it stands for is also a house rule. So is multiplying the 50 point bonus, and so is doubling the leftover racks when the game ends. Deluxe boards are a separate matter: their quadruple letter and quadruple, sextuple and nonuple word squares are printed on the board rather than invented at the table, and Rack Up has chips for all of them.

The word list carries the same posture. Rack Up checks a word offline against a public-domain list held on the device, and the check never blocks a play: it reports, and the turn stands either way. The blank tile page has the detail on what is in that list and why the app words its verdict as carefully as it does.

Rack Up does all of this arithmetic for you, including the part people skip: type the first word, mark its premium squares, tap "+ Another Word", then type the second word and mark the shared tile's premium there too. Mark before you tap, because a word you have already added is locked in and the only thing you can do to it afterward is delete it and retype it. The free browser version runs the identical scoring engine, so a two-word turn you enter there totals exactly as it would in the app, and the game will still be waiting if you close the tab partway through. What it does not do is look back. When a game ends it is gone, and nothing about it survives into the next one: no list of games you have played, no record that spans more than one night, no head to head. Those three are what $2.99 buys, once, with no ads and no account.

All of the scoring guide

Rack Up is an independent scorekeeper for tile-based word games. It is not affiliated with, endorsed by, or connected to any board game publisher.

Let the app do the arithmetic.

Rack Up applies every rule in this guide while you play, checks words against 168,000 of them offline, and keeps your games on your device. One purchase of $2.99, with no ads, no subscription and no account.

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